Department ofGame and Software Engineering

Introduction
Keimyung University's Game and Software Engineering major is the only four-year department in Daegyeong that nurtures experts in game and Software-related industries. Game and Software engineering is a detailed major of computer engineering, and it is a next-generation software technology field that researches and develops games and Software application services by applying network technology, programming, and digital content design technology. Game development-related technology and knowledge dealt with in game mobile engineering can be spread and applied to all computer-related fields, so you will advance into various industries in addition to game experts. In other words, it is a department that comprehensively deals with all fields related to computer engineering and focuses on application software specialized for games and software services. The Department of Game and Software Engineering specializes in computer and IT application software such as game development and software services.
Department leading the cutting-edge technology
We have the latest VR/AR/XR equipment such as Open Curriculum, HTC Vive, Oculus Rift, and Microsoft HoloLens, leading the flow of the times, and specialize in creative and enterprising game mobile contents through various cooperative activities with domestic and foreign universities and related industries. The goal of education is to produce manpower.
Field of entry
Graduates of Game and Software Engineering major are working for software development companies in the IT field, and in particular, through specialized training courses in the field of game programming, many are entering game programmers. Digipen Institute of Technology dual degree graduates are employed by Nintendo, Microsoft, EA, or their partners in the US game industry. In addition, according to the project-based integrated curriculum, it is possible to advance into a game planner, game graphic design, animation content developer, and enter various fields such as mobile-related companies, computer-related companies, and content-related companies.